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Throbby

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A member registered Sep 09, 2021

Recent community posts

Thank you!  You are a font of knowledge, and I appreciate the help!

That seems... not overly complex!

So, lemme see if I have this straight.  The globals.gd file is what sets the game parameters, the save files have the data for all the slaves and items and player.  But where are temporary things; my clumsy perusal of the save file doesn't seem to turn up a value for, say, the number of interactions left in the current day.  There's another thread on here that talks about changing the number of turns in an interaction, or increasing the base number of meet or sex interactions, but I'd like to know where all the moving parts are.

F'rinstance.  I see, in the save file, that there are still entries for slaves who have been released or sold; they don't have any of the detailed data that the current slaves do, though; all the stuff that shows up under "statistics" seems to be gone.  So say two people, A and B, had a sex interaction, and then B was sold.  The data for A in the save file will still include B in the "orgasmpartners" list, say; if I'm editing and delete that bit, would the game notice?  Would it notice even if B were still present, and then the data for A and B no longer matched?  Are those interactions saved anywhere else?

And if I find where the remaining interactions are counted, and decide to add a dozen extra meet actions, but my daily allotment should be three, will that break the game?

Now I'm all curious about everything!

Also, to show the profound depths of my ignorance, what do you mean when you say, "...safe place to add it and it will need a tab?"  'Cause I'm totally willing to try and muck about with globals.gd, but I want some vague idea of what I'm about to do...  :P

Am I weird for thinking that there should be a way to save your orgy sessions as a .txt file, or get copies of your daily reports?  Every once in a while, Strive actually churns out a scene that's pretty good, and it would be nice to save it for... reference?  And I just want to be able to look at what's going on day-to-day without losing access to my reports every time I load a game.

Just wondering if anybody else had similar thoughts.  Or an interest in making something that could save that stuff.

Cheers!

Hi!

Just like the title says, I have two questions.  First, when you're fighting, say, a passel of swamp bandits and they have a couple of captives, do both captives ever hang around to offer their gratitude, or are does the game not have a way to handle more than one rescuee?

Second, what stat governs how your combat party reacts when you're plundering captives for mana?  Some people are bored, some disgusted, and some interested... but after a while, they all seem to naturally gravitate towards "Meh."  Be there a way to foster one reaction or another?

Thanks!